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Old Aug 10, 2005, 02:40 PM // 14:40   #181
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Quote:
Originally Posted by KelvinC
at least they can choose not to bet for gold
They can't. The OP specifically said 100 gold was the minimum stake in order to arrange the battle.
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Old Aug 10, 2005, 02:41 PM // 14:41   #182
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id be happy with just a 1v1 test arena in guild halls

you have no idea how fun it would be to pit my mesmer vs my friends warr, or ranger v ranger
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Old Aug 10, 2005, 02:55 PM // 14:55   #183
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I don't get why it isn't in yet actually.. It would be fun, just fighting your friends or something Of course, the minimum bet is stupid, I don't want to bet to my friends..
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Old Aug 11, 2005, 06:07 AM // 06:07   #184
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ok no minimum bet for me is fine too ... for me the gold is just to add more purpuse ...

even if only same profession can fight , i think is already good

also , if there is money invloved , the loser would probably chalange him again for doblle the inicial money ...

anyway i agree with no minimum bet ...

Last edited by neoteo; Aug 11, 2005 at 06:10 AM // 06:10..
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Old Aug 11, 2005, 06:38 AM // 06:38   #185
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Within guilds it would be very nice to be able to do 1v1 to test an anti-warrior mesmer, or something. It would make it that much easier to develop strats.
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Old Aug 11, 2005, 06:44 AM // 06:44   #186
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/bad idea
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Old Aug 11, 2005, 06:46 AM // 06:46   #187
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Quote:
Originally Posted by tegrof
Personally, I would love a 1v1 feature. I want to fight some of my guild members so we can really see who is the one doing all the damage. I know the ele in my guild would drop like a stone vs my war. He'd drop off a firestorm or meteor shower thinking it's big damage, but I am smarter than AI and would simply move out of it and bash his head in with my axe!

/good idea!!!!
If I was that ele facing you in a 1x1 I sure as hell wouldn't use fire skills.
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Old Aug 11, 2005, 07:18 AM // 07:18   #188
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How is this a bad idea...? I do not see some peoples logic in that answer. So you have the chance to go and /duel people in ascalon for the hell of it, and this is a bad idea? I agree that the fact that money could be involved isn't that great, but its a feature that can be ignored. This isn't all about being the uber and showing off as some people seem to be expressing. Single duels are more for friends who wish to fight eachother, or for guilds to test strats as another poster explained above.
If you think this is a bad idea just because of the way the OP explained it, then you need to think around his idea and not just smash it because it doesn't tickle your fancy.
Sure, lots of /duel requests could be annoying if there did happen to be people who enjoyed that; but this can easily be ignored. Just think of this feature as a fun way to pass time while you focus your efforts and skills to take out a single person. This may, however, be why so many people don't like it... they just don't like the fact of 1on1 duels because they feel insecure about being schooled by someone who has a better build.
Just my oppinion.

/good idea
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Old Aug 11, 2005, 07:55 AM // 07:55   #189
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This is a horrible idea in a team-based game.
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Old Aug 11, 2005, 08:54 AM // 08:54   #190
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Quote:
Originally Posted by a_scrawny_gnoll01
How is this a bad idea...? I do not see some peoples logic in that answer.
I'll explain it to you:

In a team game, every character plays a role. Let's say you have an air-ele and are up against an anti-caster mesmer. You have no chance, not the slightes. The mesmer will just kick your butt. Because that is what he is supposed to do.

But if this anti-caster mesmer is up against let's say a ranger. Half of the Mesmer's skills are useless. So the ranger will kick his butt.

That doesn't take skill. It is just so that 1v1 in GW is impossible. It is just luck. It just depends on which build counters the other.

An 1vs1 with exactly the same skills would be fair, but far from interesting.

A good healing monk can stay alive forever against most enemies. So it is about who leaves first...

come on, do you really want that? Remember: it is not about skill it is simple about luck. Winning doesn't mean anything here and most fights will take forever.
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Old Aug 11, 2005, 09:02 AM // 09:02   #191
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Ok so a good healing monk is hard to take down (not impossible), so this would be a great way to practice just that.

You argue this is a team based game, so this shouldnt be done, so what. You saying you cant do ANYTHING without a team.

Farming anyone?

And if you dont like it dont do it, theres plenty that do however so let them.
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Old Aug 11, 2005, 09:24 AM // 09:24   #192
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Quote:
Originally Posted by aron searle
Ok so a good healing monk is hard to take down (not impossible), so this would be a great way to practice just that.
Please give a build that has no counter build.
It doesn't exist.

How will you kill him?
Knockdown? Oh, no. He got balanced stance.
Break his stance with the warrior attack I always forget the name
But he snares you, so you can't come close enough.

Try to design 2 1vs1 builds and then try to design 2 counters. You will see the counter build will simple own the original build. No skill needed to do that.

Short example:
a hammer warrior will be very tough to defeat, but if you bring snares and/or blind he is harmless. Ward against Foes/Melee can't be avoided. So what can this warrior do? This 2 wards can be up all the time.

You could bring an Me or ranger to shutdown this E/Mo, but this shutdown Me would have no chance against the warrior.

Please, take your time and play around with a few builds - you will see it will have nothing to do with skill. The "I own you"-mentality is also a problem. My energy support necro will stand no chance against that damage dealer. But he is not supposed to. That doesn't mean the damage dealer is better or more important to the team, it just means he can deal more direct damage. But with buffs and hexes a necro may deals much more indirect damage.

It is a team game - 1vs1 is by definition unfair.

Quote:
You argue this is a team based game, so this shouldnt be done, so what. You saying you cant do ANYTHING without a team.
Please, read my post again. It is about builds and AI doesn't know anything about builds. For farming you design a counter build for the enemies and slaught them. This is exactly my point: it is all about your build and your enemies build. Nothing more, no skill needed.

Quote:
And if you dont like it dont do it, theres plenty that do however so let them.
I'm just trying to explain why it is a bad idea. And why shortly after it is introduced most people will call it boring.


If you want it, then fine, hope for it. But don't say "there is no reason why this isn't implemented". If you take the time considering my points you will understand why this 'feature' is unbalanced and therefore never going to be realised. And please, try to find reasons why you want it and why I'm wrong and don't say things like "in game xyz this mode was the best ever". In diablo or other games like that 1vs1 is viable, because every class has the same possibilities (just a bit different, but basically everyone can defeat anyone). In GW this isn't true. You will win and lose based on luck (what your opponent is bringing). There is no strategy, because how strategic can you be with 8 skills? Either you have the skills to kill your opponent or you haven't. If you have them, then there might be some kind of fair game but if you haven't then you can't win. Oh, you can win indeed: if your opponent can't kill you either, someone needs to leave because you'll fight forever.

Consider this common situation: noone gets down. Look at arena - sometimes you nuke at the last one standing and it takes ages to get him down, because you don't have the right skills or the one with the right skills is dead. In 4v4 or better 8v8 you can gang up on one enemy and kill him no mather what skills he has. In 1vs1 you have no chance to kill your opponent most of the time.
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Old Aug 11, 2005, 11:36 AM // 11:36   #193
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didnt read most of the thread, but its a bad idea because 1v1 battles could last indefinatly.

ie: 2 wars with mending = gg
xxxx with healing monk = gg

etc
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Old Aug 11, 2005, 11:47 AM // 11:47   #194
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/bad idea


we all have builds that make it imposible to kill each other now
its just useless to fight
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Old Aug 11, 2005, 12:54 PM // 12:54   #195
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i just wish that beside all the trolls , the game devs read this forum as well ...

( im too old for thread fights :S )
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Old Aug 11, 2005, 01:10 PM // 13:10   #196
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Quote:
Originally Posted by neoteo
i just wish that beside all the trolls , the game devs read this forum as well ...

( im too old for thread fights :S )
The devs do read this. And if I were a dev, I'd think it's a bad idea too. The only argument in favor of this doesn't float past beyond "it would be cool".

To the person that said 1v1's is a good way to test builds for GvG or tombs... I'd have to disagree with you. You can't gauge how good your mesmer is at shutting down a warrior by 1v1'ing him, because that warrior doesn't have a monk behind him to remove hex or a mes to drain your energy, or a ranger putting down Nature's Renewal, as he surely does in an actual GvG or Tombs event.

By dismissing all the counterarguments against your idea, you're the one that's trolling. We've taken the time to explain to you our points and the least you can do is respect them.
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Old Aug 11, 2005, 04:24 PM // 16:24   #197
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you know, to all the people that just say it's a bad idea with little to no valid reason, you can always just never accept it...or maybe they can add a "disable challenges".

There's no need for betting, it can just be for fun, or betting, or items, or girlfriends. The reason for it is up to the two that want to duel.

The people that say it's unfair for one class vs another class are just silly. So they can say no thanks to ones that they don't think they could ever beat. Maybe they want to prove you all wrong about who can beat who.

Maybe one place to do it in all of GW to test it out and see how many people really want it, instead of implementing it in every town or every other city or whatever.

You people just want something to shoot down or what?

Oh and yeah, I wouldn't use fire against me in 1v1 either, but I'm sure he would.
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Old Aug 11, 2005, 05:23 PM // 17:23   #198
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I dunno, I'd love to have a 1v1 arena.. or something like that. I would love to kick my fiance's ass 1v1 :>
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Old Aug 11, 2005, 06:23 PM // 18:23   #199
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ok , besides being cool

give more action to the game

more things to do

people out of towns , while in battle

perfect training

tecnique/power mesuring Ex : e/w vs e/w ...

i mean , for most people is hard to realize why they are so weak.
self mirror did help me a lot on that ... thats why 1 vs 1 is there in the first place.

know your selfe comparing to others , i know this game is about teamwork , but knowing yourselfe is important to fit in a team.

about the influence on story line , i think that fits in the same area as the Competition Arenas And Battle Arenas

( if i were the devs i would make this upgrade fast , before others do it on another game )

Last edited by neoteo; Aug 11, 2005 at 06:27 PM // 18:27..
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Old Aug 11, 2005, 06:36 PM // 18:36   #200
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Quote:
Originally Posted by Damon Windwalker
Why not? I mean, we have dwarven ale now - with alcohol comes fights...

Hmmm...DRUNKEN 1v1. Now THAT might be fun....

thumbs up on this idea!!
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